On the other side of the spectrum are tech toys for kids and what are often termed closed-ended toys. These toys typically have a specific function, a pre-determined goal, or guide the play experience along a particular path. Press a button, hear a specific sound. Follow the light-up sequence to win the game. Assemble the pieces according to the instructions to build the model.
Examples of Tech/Closed-Ended Toys:
- Electronic learning toys (talking animals, interactive books)
- Kids' tablets and educational apps
- Robots that follow commands or teach coding basics
- Video games with specific levels and goals
- Battery-operated ride-on toys with limited functions
- Non-tech examples: Puzzles, shape sorters, board games with fixed rules, single-outcome science kits.
It's crucial to distinguish between tech and closed-ended. While many tech toys are closed-ended, not all closed-ended toys are tech-based.
The defining feature is that the toy often dictates the "how" and "what" of play.
Although, this isn't necessarily negative.
These toys can be effective tools for teaching specific skills: cause-and-effect, following directions, letter or number recognition, specific scientific concepts, or basic coding logic.
The play, however, tends to be more linear and outcome-based, focusing on achieving the toy's intended goal rather than exploring self-generated ideas. They offer structure, which can be valuable, but less room for pure invention compared to their open-ended counterparts in the debate of open-ended vs closed-ended toy value.